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//! A simple graph of points in a plane.
#[cfg(test)]
mod test;
use crate::{
axis::{self, Axis},
bits::Distance,
coord::Vec2,
direc::{DirecMap, DirecVector, Direction},
map::{Map, Rows},
};
use num::{CheckedAdd, CheckedSub, One, Zero};
use std::{
borrow::Borrow,
cmp::Ordering,
collections::{BTreeSet, BinaryHeap, HashMap},
hash::{Hash, Hasher},
iter::Peekable,
ops::AddAssign,
};
/// The vertices_edges of a vertex. More specifically, at which direction the
/// vertex is connected?
pub type VertexEdges = DirecMap<bool>;
/// A simple graph of points in a plane. Being simple means two points can only
/// be connected once with each other or not connected at all (with each other),
/// no pair of points can be connected with each other more than once. Also,
/// graphs might not be necessarily planar, although they can (this means two
/// edges can overlap). Points can only be connected in "straight" 2D
/// directions.
#[derive(Debug, Clone, PartialEq, Eq)]
#[cfg_attr(
feature = "impl-serde",
derive(serde::Serialize, serde::Deserialize)
)]
pub struct Graph<T>
where
T: Ord,
{
#[cfg_attr(
feature = "impl-serde",
serde(bound(deserialize = "T: serde::Deserialize<'de> + Clone"))
)]
vertices_edges: Map<T, VertexEdges>,
}
impl<T> Default for Graph<T>
where
T: Ord,
{
fn default() -> Self {
Self::new()
}
}
impl<T> Graph<T>
where
T: Ord,
{
/// Creates a new empty graph.
pub fn new() -> Self {
Self { vertices_edges: Map::new() }
}
/// Creates the graph from a list of vertices (and no vertices_edges!).
pub fn from_vertices<I>(vertices: I) -> Self
where
I: IntoIterator<Item = Vec2<T>>,
T: Clone,
{
Self {
vertices_edges: vertices
.into_iter()
.map(|vertex| (vertex, DirecMap::from_direcs(|_| false)))
.collect(),
}
}
/// Creates the graph from a list of vertices (and list of vertices-pair
/// connected in vertices_edges).
pub fn from_verts_and_edges<'vertex, U, I, J>(
vertices: I,
vertices_edges: J,
) -> Self
where
I: IntoIterator<Item = Vec2<T>>,
T: Borrow<U> + Clone,
U: 'vertex + Ord,
J: IntoIterator<Item = (Vec2<&'vertex U>, Vec2<&'vertex U>)>,
{
let mut this = Self::from_vertices(vertices);
this.extend_edges(vertices_edges);
this
}
/// Extend the set of vertices from a given list of vertices, creating
/// vertices when not existing already. The created vertices have no edges.
pub fn extend_vertices<I>(&mut self, vertices: I)
where
I: IntoIterator<Item = Vec2<T>>,
T: Clone,
{
self.vertices_edges.extend(
vertices
.into_iter()
.map(|vertex| (vertex, DirecMap::from_direcs(|_| false))),
);
}
/// Extends the graph edge list from a list of vertices-pair connected in
/// vertices_edges.
pub fn extend_edges<'vertex, U, I>(&mut self, vertices_edges: I)
where
U: 'vertex + Ord,
T: Borrow<U>,
I: IntoIterator<Item = (Vec2<&'vertex U>, Vec2<&'vertex U>)>,
{
for (vertex_a, vertex_b) in vertices_edges {
self.connect(vertex_a, vertex_b);
}
}
/// Returns the underlying map of vertices to edge flags.
pub fn vertices_edges(&self) -> &Map<T, VertexEdges> {
&self.vertices_edges
}
/// Gets the edge flags of the given vertex, the vertex is in the graph in
/// the first place.
pub fn vertex_edges<U>(&self, vertex: Vec2<&U>) -> Option<VertexEdges>
where
U: Ord,
T: Borrow<U>,
{
self.vertices_edges.get(vertex).copied()
}
/// Tests if the given two vertices are connected.
pub fn are_connected<U>(
&self,
vertex_a: Vec2<&U>,
vertex_b: Vec2<&U>,
) -> bool
where
U: Ord,
T: Borrow<U>,
{
let direction = match vertex_a.direction_to(&vertex_b) {
Some(direction) => direction,
None => return false,
};
let vertices_edges = match self.vertex_edges(vertex_a) {
Some(vertices_edges) => vertices_edges,
None => return false,
};
vertices_edges[direction] && {
let neighbour =
self.vertices_edges.first_neighbour(vertex_a, direction);
neighbour.map(Vec2::into_borrow) == Some(vertex_b)
}
}
/// Gets the vertex connected with the given vertex in the given direction,
/// if there is an edge in this direction.
pub fn connected_at<U>(
&self,
vertex: Vec2<&U>,
direction: Direction,
) -> Option<Vec2<&T>>
where
T: Borrow<U>,
U: Ord,
{
if self.vertex_edges(vertex)?[direction] {
self.vertices_edges.first_neighbour(vertex, direction)
} else {
None
}
}
/// Creates a new vertex in the graph (without creating vertices_edges!).
/// Returns if the vertex was really created (i.e. vertex not already
/// there).
pub fn create_vertex(&mut self, vertex: Vec2<T>) -> bool
where
T: Clone,
{
let mut vertices_edges = DirecMap::from_direcs(|_| false);
for direction in Direction::iter() {
if let Some(neighbour) =
self.vertices_edges.first_neighbour(vertex.as_ref(), direction)
{
let neighbour_edges =
self.vertex_edges(neighbour).expect("Inconsistent graph");
if neighbour_edges[!direction] {
vertices_edges[direction] = true;
}
}
}
self.vertices_edges.create(vertex.clone(), vertices_edges)
}
/// Connects the given two vertices and returns if they were really
/// connected (i.e. they were previously disconnected).
pub fn connect<U>(&mut self, vertex_a: Vec2<&U>, vertex_b: Vec2<&U>) -> bool
where
U: Ord,
T: Borrow<U>,
{
let direction =
vertex_a.direction_to(&vertex_b).expect("no straight direction");
let first_neighbour = self
.vertices_edges
.first_neighbour(vertex_a, direction)
.map(|neighbour| neighbour.map(Borrow::borrow));
if first_neighbour != Some(vertex_b) {
panic!("Vertices are not neighbours")
}
let mut vertices_edges =
self.vertex_edges(vertex_a).expect("Invalid vertex");
if vertices_edges[direction] {
false
} else {
vertices_edges[direction] = true;
let _ = self.vertices_edges.update(vertex_a, vertices_edges);
let mut vertices_edges =
self.vertex_edges(vertex_b).expect("Invalid vertex");
vertices_edges[!direction] = true;
let _ = self.vertices_edges.update(vertex_b, vertices_edges);
true
}
}
/// Disconnects the given two vertices and returns if they were really
/// disconnected (i.e. they were previously connected).
pub fn disconnect<U>(
&mut self,
vertex_a: Vec2<&U>,
vertex_b: Vec2<&U>,
) -> bool
where
U: Ord,
T: Borrow<U>,
{
let direction =
vertex_a.direction_to(&vertex_b).expect("no straight direction");
let first_neighbour = self
.vertices_edges
.first_neighbour(vertex_a, direction)
.map(|neighbour| neighbour.map(Borrow::borrow));
if first_neighbour != Some(vertex_b) {
panic!("Vertices are not neighbours")
}
let mut vertices_edges =
self.vertex_edges(vertex_a).expect("Invalid vertex");
if vertices_edges[direction] {
vertices_edges[direction] = false;
let _ = self.vertices_edges.update(vertex_a, vertices_edges);
let mut vertices_edges =
self.vertex_edges(vertex_b).expect("Invalid vertex");
vertices_edges[!direction] = false;
let _ = self.vertices_edges.update(vertex_b, vertices_edges);
true
} else {
false
}
}
/// Iterator over the connections of this graph: pairs of vertices in an
/// edge. Note that two vertices cannot be connected twice.
pub fn connections(&self) -> Connections<T> {
Connections {
graph: self,
vertices_edges: self.vertices_edges.rows().peekable(),
axes: Axis::iter(),
}
}
/// Removes a vertex but attempts to connect vertices_edges between its
/// neighbours, if the target vertex had vertices_edges in both
/// directions. Returns if the vertex was really removed (i.e. it was in
/// the graph).
pub fn remove_vertex<U>(&mut self, vertex: Vec2<&U>) -> bool
where
U: Ord,
T: Borrow<U> + Clone,
{
let vertices_edges = match self.vertices_edges.get(vertex).copied() {
Some(vertices_edges) => vertices_edges,
None => return false,
};
for direction in Direction::iter() {
if let Some((neighbour, neighbour_edges)) = self
.vertices_edges
.first_neighbour_data(vertex, direction)
.clone()
{
let neighbour = neighbour.cloned();
let mut neighbour_edges = *neighbour_edges;
if !vertices_edges[!direction] {
neighbour_edges[!direction] = false;
let _ = self
.vertices_edges
.update::<T>(neighbour.as_ref(), neighbour_edges);
}
}
}
self.vertices_edges.remove(vertex);
true
}
/// Removes a vertex and all its vertices_edges. Returns if the vertex was
/// really removed (i.e. it was in the graph).
pub fn remove_with_edges<U>(&mut self, vertex: Vec2<&U>) -> bool
where
U: Ord,
T: Borrow<U> + Clone + std::fmt::Debug,
{
let vertices_edges = match self.vertices_edges.get(vertex).copied() {
Some(vertices_edges) => vertices_edges,
None => return false,
};
for direction in Direction::iter() {
if let Some((neighbour, neighbour_edges)) = self
.vertices_edges
.first_neighbour_data(vertex, direction)
.clone()
{
let neighbour = neighbour.cloned();
let mut neighbour_edges = *neighbour_edges;
if vertices_edges[direction] {
neighbour_edges[!direction] = false;
let _ = self
.vertices_edges
.update::<T>(neighbour.as_ref(), neighbour_edges);
}
}
}
self.vertices_edges.remove(vertex);
true
}
/// Creates iterator over connected components of the graph. E.g. each
/// "island" in the graph makes a new subgraph yielded by the iterator.
pub fn components(&self) -> Components<T> {
Components {
graph: self,
unvisited: self.vertices_edges.rows().map(|(key, _)| key).collect(),
}
}
/// Makes a path from the given starting point till the "goal" point and
/// creates intermediate points in the graph. The algorithm chooses the
/// smallest path between the two points. It is also possible to specify
/// a "penalty" added to the cost of paths when they turn. Recomended values
/// for "penalty" are `0`, `1` or `2`. For minimizing turns, `2` is
/// strongly recommended. The only points actually used are the ones
/// validated by the given function `valid_points`.
///
/// # Examples
///
/// ```rust
/// use gardiz::{
/// coord::Vec2,
/// graph::Graph,
/// direc::{Direction, DirecVector},
/// };
/// use std::collections::HashSet;
///
/// # fn main() {
/// // `i64` is the type of the coordinate of the points.
/// let mut graph = Graph::<i64>::new();
/// // Initial and final points.
/// let start = Vec2 { x: -3, y: -3 };
/// let goal = Vec2 { x: 2, y: 4 };
/// graph.create_vertex(start);
/// graph.create_vertex(goal);
///
/// // Penalty whenever the path takes a turn.
/// let penalty = 2;
///
/// // Valid points to be used in the path.
/// let mut valid_points = HashSet::new();
/// for x in -3 .. 1 {
/// for y in -3 .. 0 {
/// valid_points.insert(Vec2 { x, y });
/// }
/// }
/// for x in 0 .. 3 {
/// for y in 0 .. 2 {
/// valid_points.insert(Vec2 { x, y });
/// }
/// }
/// for x in -1 .. 2 {
/// for y in 2 .. 3 {
/// valid_points.insert(Vec2 { x, y });
/// }
/// }
/// for x in -2 .. 0 {
/// for y in 3 .. 5 {
/// valid_points.insert(Vec2 { x, y });
/// }
/// }
/// for x in -3 .. 7 {
/// for y in 5 .. 7 {
/// valid_points.insert(Vec2 { x, y });
/// }
/// }
/// for x in 1 .. 9 {
/// for y in 4 .. 9 {
/// valid_points.insert(Vec2 { x, y });
/// }
/// }
///
/// // Cloning the graph before making the path (which will modify it).
/// let mut expected = graph.clone();
///
/// // Runs A*
/// let directions = graph.make_path(
/// &start,
/// &goal,
/// &penalty,
/// |point| valid_points.contains(&point)
/// );
///
/// // Checks whether the computed directions are correct.
/// assert_eq!(
/// directions,
/// Some(vec![
/// // x = -3, y = -3
/// DirecVector { direction: Direction::Right, magnitude: 3 },
/// // x = 0, y = -3
/// DirecVector { direction: Direction::Down, magnitude: 5 },
/// // x = 0, y = 2
/// DirecVector { direction: Direction::Left, magnitude: 1 },
/// // x = -1, y = 2
/// DirecVector { direction: Direction::Down, magnitude: 3 },
/// // x = -1, y = 5
/// DirecVector { direction: Direction::Right, magnitude: 3 },
/// // x = 2, y = 5
/// DirecVector { direction: Direction::Up, magnitude: 1 },
/// // x = 2, y = 4
/// ])
/// );
///
/// // Insert the vertices created when making the path.
/// expected.create_vertex(Vec2 { x: 0, y: -3 });
/// expected.create_vertex(Vec2 { x: 0, y: 2 });
/// expected.create_vertex(Vec2 { x: -1, y: 2 });
/// expected.create_vertex(Vec2 { x: -1, y: 5 });
/// expected.create_vertex(Vec2 { x: 2, y: 5 });
///
/// // Connect the vertices in the path.
/// expected
/// .connect(Vec2 { x: -3, y: -3 }.as_ref(), Vec2 { x: 0, y: -3 }.as_ref());
/// expected
/// .connect(Vec2 { x: 0, y: 2 }.as_ref(), Vec2 { x: 0, y: -3 }.as_ref());
/// expected
/// .connect(Vec2 { x: 0, y: 2 }.as_ref(), Vec2 { x: -1, y: 2 }.as_ref());
/// expected
/// .connect(Vec2 { x: -1, y: 5 }.as_ref(), Vec2 { x: -1, y: 2 }.as_ref());
/// expected
/// .connect(Vec2 { x: -1, y: 5 }.as_ref(), Vec2 { x: 2, y: 5 }.as_ref());
/// expected
/// .connect(Vec2 { x: 2, y: 4 }.as_ref(), Vec2 { x: 2, y: 5 }.as_ref());
///
/// // Test if the graph produced by `make_path` is the expected one we built.
/// assert_eq!(graph, expected);
/// # }
/// ```
pub fn make_path<'points, F>(
&mut self,
start: &'points Vec2<T>,
goal: &'points Vec2<T>,
penalty: &'points T,
valid_points: F,
) -> Option<Vec<DirecVector<T>>>
where
T: Clone + Hash,
T: Zero + One + AddAssign + CheckedAdd + CheckedSub,
T: AddAssign<&'points T>,
F: FnMut(&Vec2<T>) -> bool,
{
PathMakerBuf::new().make_path(self, start, goal, penalty, valid_points)
}
}
/// A buffer for an A* search algorithm useful for saving a few deallocations
/// and allocations when performing lots of searches. See [`Graph::make_path`].
#[derive(Debug, Clone)]
pub struct PathMakerBuf<T>
where
T: Clone + Hash + Ord,
T: Zero + One + AddAssign + CheckedAdd + CheckedSub,
{
predecessors: HashMap<Vec2<T>, Vec2<T>>,
travelled: HashMap<Vec2<T>, Cost<T>>,
cost_points: BinaryHeap<BinaryHeapEntry<T>>,
}
impl<T> Default for PathMakerBuf<T>
where
T: Clone + Hash + Ord,
T: Zero + One + AddAssign + CheckedAdd + CheckedSub,
{
fn default() -> Self {
Self::new()
}
}
impl<T> PathMakerBuf<T>
where
T: Clone + Hash + Ord,
T: Zero + One + AddAssign + CheckedAdd + CheckedSub,
{
/// Creates a new empty path maker buffer.
pub fn new() -> Self {
Self {
predecessors: HashMap::new(),
travelled: HashMap::new(),
cost_points: BinaryHeap::new(),
}
}
/// Performs the A* search algorithm using this buffer. See
/// [`Graph::make_path`].
pub fn make_path<'graph, 'points, F>(
&mut self,
graph: &'graph mut Graph<T>,
start: &'points Vec2<T>,
goal: &'points Vec2<T>,
penalty: &'points T,
valid_points: F,
) -> Option<Vec<DirecVector<T>>>
where
T: Clone,
T: Zero + One + AddAssign + AddAssign<&'points T>,
F: FnMut(&Vec2<T>) -> bool,
{
let mut call =
PathMakerCall::new(self, graph, start, goal, penalty, valid_points);
let path = call.run();
self.travelled.clear();
self.predecessors.clear();
self.cost_points.clear();
path
}
}
#[derive(Debug)]
struct PathMakerCall<'maker, 'graph, 'points, T, F>
where
T: Clone + Hash + Ord,
T: Zero + One,
T: AddAssign + CheckedAdd + CheckedSub + AddAssign<&'points T>,
F: FnMut(&Vec2<T>) -> bool,
'graph: 'maker,
{
buf: &'maker mut PathMakerBuf<T>,
graph: &'graph mut Graph<T>,
start: &'points Vec2<T>,
goal: &'points Vec2<T>,
penalty: &'points T,
valid_points: F,
}
impl<'maker, 'graph, 'points, T, F> PathMakerCall<'maker, 'graph, 'points, T, F>
where
T: Clone + Hash + Ord,
T: Zero + One,
T: AddAssign + CheckedAdd + CheckedSub + AddAssign<&'points T>,
F: FnMut(&Vec2<T>) -> bool,
{
fn new(
buf: &'maker mut PathMakerBuf<T>,
graph: &'graph mut Graph<T>,
start: &'points Vec2<T>,
goal: &'points Vec2<T>,
penalty: &'points T,
valid_points: F,
) -> Self {
let this = Self { buf, graph, start, goal, penalty, valid_points };
this.buf.travelled.insert(this.start.clone(), Cost::new());
this.buf.cost_points.push(BinaryHeapEntry {
point: this.start.clone(),
cost: Cost::new(),
});
this
}
fn run(&mut self) -> Option<Vec<DirecVector<T>>> {
loop {
let current = self.buf.cost_points.pop()?;
if current.point == *self.goal {
break Some(self.assemble_path(current.cost));
}
self.eval_neighbours(current.point);
}
}
fn assemble_path(&mut self, _cost: Cost<T>) -> Vec<DirecVector<T>> {
let mut steps = Vec::<DirecVector<_>>::new();
let mut last_vertex = self.goal;
let mut current = self.goal;
while current != self.start {
let prev = self.buf.predecessors.get(current).unwrap();
let direction = prev.direction_to(current).unwrap();
match steps.last_mut() {
Some(step) if step.direction == direction => {
step.magnitude += T::one()
},
_ => {
if last_vertex != current {
self.graph.create_vertex((*current).clone());
self.graph.connect::<T>(
last_vertex.as_ref(),
current.as_ref(),
);
last_vertex = current;
}
steps.push(DirecVector { magnitude: T::one(), direction });
},
}
if self.graph.vertices_edges().contains::<T>(prev.as_ref()) {
self.graph.connect::<T>(last_vertex.as_ref(), prev.as_ref());
last_vertex = prev;
}
current = prev;
}
steps.reverse();
steps
}
fn eval_neighbours(&mut self, current: Vec2<T>) {
for direction in Direction::iter() {
if let Some(neighbour) = current
.clone()
.checked_move(direction)
.filter(|point| (self.valid_points)(point))
{
let mut attempt =
self.buf.travelled.get(¤t).unwrap().clone();
attempt.distance += T::one();
let is_turning = self
.buf
.predecessors
.get(¤t)
.map(|prev| prev.direction_to(¤t) != Some(direction))
.unwrap_or(false);
if is_turning {
attempt.turns += T::one();
attempt.distance += self.penalty;
}
if self
.buf
.travelled
.get(&neighbour)
.map_or(true, |cost| attempt < *cost)
{
self.buf
.predecessors
.insert(neighbour.clone(), current.clone());
self.buf
.travelled
.insert(neighbour.clone(), attempt.clone());
let heuristics = neighbour
.clone()
.zip_with(self.goal.clone(), Distance::distance)
.fold(T::zero(), |coord_a, coord_b| coord_a + coord_b);
attempt.distance += heuristics;
self.buf.cost_points.push(BinaryHeapEntry {
point: neighbour,
cost: attempt,
});
}
}
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Default)]
struct Cost<T> {
distance: T,
turns: T,
}
impl<T> Cost<T> {
fn new() -> Self
where
T: Zero,
{
Self { distance: T::zero(), turns: T::zero() }
}
}
#[derive(Debug, Clone, Copy, Default)]
struct BinaryHeapEntry<T> {
cost: Cost<T>,
point: Vec2<T>,
}
impl<T> PartialEq for BinaryHeapEntry<T>
where
T: PartialEq,
{
fn eq(&self, other: &Self) -> bool {
self.cost == other.cost
}
}
impl<T> Eq for BinaryHeapEntry<T> where T: Eq {}
impl<T> PartialOrd for BinaryHeapEntry<T>
where
T: PartialOrd,
{
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
self.cost.partial_cmp(&other.cost).map(Ordering::reverse)
}
}
impl<T> Ord for BinaryHeapEntry<T>
where
T: Ord,
{
fn cmp(&self, other: &Self) -> Ordering {
self.cost.cmp(&other.cost).reverse()
}
}
impl<T> Hash for BinaryHeapEntry<T>
where
T: Hash,
{
fn hash<H>(&self, state: &mut H)
where
H: Hasher,
{
self.cost.hash(state)
}
}
/// Iterator over the connections of this graph pairs of vertices in an edge.
/// See [`Graph::connections`].
#[derive(Debug, Clone)]
pub struct Connections<'graph, T>
where
T: Ord,
{
graph: &'graph Graph<T>,
vertices_edges: Peekable<Rows<'graph, T, VertexEdges>>,
axes: axis::Iter,
}
impl<'graph, T> Iterator for Connections<'graph, T>
where
T: Ord,
{
type Item = (Vec2<&'graph T>, Vec2<&'graph T>);
fn next(&mut self) -> Option<Self::Item> {
loop {
let (vertex, _) = self.vertices_edges.peek().copied()?;
match self.axes.next().map(Direction::from_axis_pos) {
Some(direction) => {
if let Some(neighbour) =
self.graph.connected_at(vertex, direction)
{
break Some((vertex, neighbour));
}
},
None => {
self.vertices_edges.next()?;
self.axes = Axis::iter();
},
}
}
}
}
/// Iterator over connected components of the graph. See [`Graph::components`].
#[derive(Debug, Clone)]
pub struct Components<'graph, T>
where
T: Ord,
{
graph: &'graph Graph<T>,
unvisited: BTreeSet<Vec2<&'graph T>>,
}
impl<'graph, T> Iterator for Components<'graph, T>
where
T: Ord + Clone,
{
type Item = Graph<&'graph T>;
fn next(&mut self) -> Option<Self::Item> {
let start = *self.unvisited.iter().next()?;
let mut stack = vec![start];
let mut graph = Graph::new();
graph.create_vertex(start);
while let Some(node) = stack.pop() {
if self.unvisited.remove(&node) {
for direction in Direction::iter() {
if let Some(neighbour) =
self.graph.connected_at(node, direction)
{
graph.create_vertex(neighbour);
graph.connect(node, neighbour);
stack.push(neighbour);
}
}
}
}
Some(graph)
}
}